Tuesday 4 November 2014

Jump And Hang

Finally i have finished (with some little bug) the Jump and Hang Kid action!

In this commit (on source repository)

>JUMP and HANG
> RUNJUMP x  and y alignement like the original game
> STANDJUMP x and y alignement like the original game
> New TypeCommand in sequence xml, FUNCTION_BOOL it can call in reflection a Method or Property with bool return type.

It used in STANDJUMP kid sequence for determine if when kid make a standing jump if LAND over platform or fall. If true CALL SJLAND or false call STEPFALL.

Syntiax : <parameter>function_name|true =call sequence|false=call sequence</parameter>

      <Frame>
        <type>COMMAND</type>
        <name>FUNCTION_BOOL</name>
        <parameter>IsNextTileGround|SJLAND|STEPFALL</parameter>
        <stoppable>false</stoppable>
      </Frame>

Sources updated and clickone and binary windows on codeplex.