Saturday, 25 October 2014

Some new fixes - Source updated

I have fixed some routines on HandleCollisionTiles and i compare the kid collision with the original Prince Of Persia.

Fixed and new Implementetions:

- CheckGround : rewrited the routine

- WallCollision : completed the handle collision with walls, there are two limit, near and attached

- Chomper : rewrited the chomper collision and dead fall

- PlatformEdge : kid now can move at edge's limit, shift + movement.

- New xml structure : theres a third xml level's structure, it will be used on next PoP net version. For now the new structure is called PoN.

Indevelopment :

- CallFunctionAndProperty : in sequences, now there's a new "command" FUNCION_type, it will be usefull for determine the right action, directly in xml.

For example:
Kid make a stand jump, at the end of the sequence it calls the property IsOnGround, if true kid is over a platform, the sequence call the SJLAND for land over it, but if not present (false) the sequence call the STEPFALL for falling action.
- JumpAndGrab : i will use the new command for determine when falling if theres a edge platform for hang.

I have notice some different kid action and distances from the "original" kid msdos version.

How many shift pixel is composed the kid "running jump" ?

It' s difficult for me grab the screen and compare the kid position between

Could someone tell me  how many pixel Kid is moved ? (for stand jump, runningjump etc..)

- Complete the LoadLevel for the PoN xml struture

In mean while the source repository was updated!


  1. Can you be more specified about which code, or classes you have been modified??? also this include new level structure??

  2. Thank yuo, good work for this reimplementation...