Thursday 6 December 2012

Flames!

Flames!

Some animated flames....


I have add some functionality :

-> animated tiles
-> xml file definition for animation sequence like kid sequence

Now it works but i will rewrite some routines for do a clean code...


Example of TORCH_SEQUENCE.XML


<?xml version="1.0" encoding="utf-8"?>
<ArrayOfSequence xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <!-- NORMAL TORCH -->
  <Sequence>
    <frames>
      <Frame>
        <type>SPRITE</type>
        <name>LOOP</name>
        <value>Tiles/FloorB_1</value>
        <stoppable>false</stoppable>
        <xOffSet>0</xOffSet>
        <yOffSet>0</yOffSet>
      </Frame>
      <Frame>
        <type>SPRITE</type>
        <name></name>
        <value>Tiles/FloorB_2</value>
        <stoppable>false</stoppable>
        <xOffSet>0</xOffSet>
        <yOffSet>0</yOffSet>
      </Frame>
      <Frame>
        <type>SPRITE</type>
        <name></name>
        <value>Tiles/FloorB_3</value>
        <stoppable>false</stoppable>
        <xOffSet>0</xOffSet>
        <yOffSet>0</yOffSet>
      </Frame>
 ...........
      <Frame>
        <type>COMMAND</type>
        <name>GOTOFRAME</name>
        <parameter>LOOP</parameter>
        <stoppable>false</stoppable>
      </Frame>
    </frames>
    <name>NORMAL</name>
    <raised>false</raised>
  </Sequence>


</ArrayOfSequence>



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